#pragma once
#ifndef UNIT_H
#define UNIT_H

#include "gamecomponent.h"
#include "PositionalComponent.h"
#include "ViewableComponent.h"
#include "MoveableComponent.h"
#include "TouchableComponent.h"


class Unit :  public GameComponent
{
private:
	

public:
	Unit(void);
	Unit(char* fname);

	~Unit(void);

	void updateMe(GameComponent* parent);
};

#endif